DJasonFleming
Movies • Books • Writing
Classics, or Not?
Context matters in how you judge something
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© 2025 D. Jason Fleming, CC BY-SA 4.0

One way I blow off steam is watching people on Youtube react to movies. (Man, is the 21st Century weird, or what?) And one thing that has caused an itch at the back of my brain is that some people consider movies to be "classic" that... aren't.

Look, I understand that "classic" is what stands the test of time, and speaks to multiple generations, so there is a distinct possibility that I'm just a grumpy old man. Granted.

I further understand that, while I am a cinephile with a broader and deeper knowledge of the history of cinema than most people have, I also am blind to some things that are likely great. Akira Kurosawa (my vote for greatest filmmaker of all time) held that Andrei Tarkovsky was the greatest living director (before he died, obviously). I have bounced hard off of Tarkovsky's two science fiction films, though I have tried many times with each of them. I can see that there is serious intent there, skill and craftsmanship to kill for. But something about them eludes me, fails to draw me in. The fault in this case is all but certainly with me. (And watching cinephile video essays on his other movies does nothing to make me watch them, either.)

But I don't think that's operative in the examples I'm going to discuss here.

I felt when it came out, and still feel today, that Steven Spielberg's Jurassic Park is a mid-grade Spielberg movie. (Given his output of the last twenty years, you can argue it's maybe in the top one-third of his movies, to be fair. But just barely, if so.) There are things about it that are amazing. The special effects still hold up today, thirty-two years later. There are at least two sequences that rank at the very top of "this is what Spielberg can achieve when he really puts his mind to it".

But unlike, say, Jaws or Close Encounters of the Third Kind or Raiders of the Lost Ark, it is a seriously flawed movie. The story from the novel is not just simplified and condensed, it is dumbed down to the point of cartoonishness in spots.

Take Wayne Knight's disgruntled programmer character. If he announced "Hey, I'm the guy who's going to wreck the park for petty revenge" his course of action wouldn't have been any more obvious, and for the story to work, every single other character who meets him has to be too stupid to see that. (This is not Knight's fault; it's entirely on Spielberg and screenwriter David Koepp.)

Sam Neill's Alan Grant doesn't like kids. (A trait he did not have in the novel, but Spielberg will forever work his daddy issues into any story he can. And, honestly, it was not a terrible arc to give the character, on the face of it.) But his dislike of kids is so over the top and cartoonish that only Neill's performance keeps it from being a parody of such characters.

The scene that introduces Alan Grant as a paleontologist does this, too. There's a very Spielbergian sequence of shots of brushes uncovering fossilized bones, leading up to a grand reveal of a full velociraptor skeleton in stone, worthy of framing on a wall. (In interviews at the time of release, Spielberg said he felt it was important to include "the thrill of discovery" in the film.) Problem being that, well, it compresses down to a few cuts a process that would take weeks or months of painstaking work. Which the book showed by showcasing Grant uncovering a single fossilized bone carefully, painstakingly, and ensuring that it was preserved at each moment by meticulous care. Spielberg had the chops to do the scene as it was written in the book and make it just as wondrous as anything he has ever shot.

Instead, he dumbed it down.

All of this is not to say that the movie isn't entertaining: it is, wildly so. It has a great cast, some sequences that, again, rank with anything Spielberg has ever made. But as a piece of cinema and storytelling, it is so inferior to Jaws that there is no comparison. (For what it's worth, it is also inferior to the very next film Spielberg made, Schindler's List, and that's got nothing to do with subject matter and everything to do with execution.)

So, why do people view it as a classic? Put a pin in it, we'll get there.

Tombstone is a beloved movie, and there are many excellent reasons for that. First, and by far the foremost, is Val Kilmer's performance as Doc Holliday. It is one of the greatest screen performances, ever. If a movie can be a classic based on one performance, then everything else I have to say about it is pointless, because it qualifies.

And Tombstone has more going for it than just Kilmer. The entire cast is excellent, top to bottom; not one person phones it in, even if none of them can match Kilmer. (OK, I consider Dana Delany to be slightly miscast. But she doesn't do a bad job, at all.) It is also, and this is not even a close thing, the single most accurate-to-history film version of what happened in Tombstone with Wyatt Earp, Doc Holliday and the shoot out at the OK Corral.

That accuracy to history is, in a way, one of the things that keeps me from thinking it should rank as a classic. Because history is messy and doesn't follow the norms or structure of dramaturgy. And Tombstone the film suffers, partly, from a story structure that's lumpy and a bit of a mess. (I haven't read Kevin Jarre's screenplay, so I don't know if that's the source of the problem, or the rather excessive behind-the-scenes drama and problems were the cause, or some combination of both.) In a real sense, it's a credit to the film that the OK Corral shoot out isn't the climax, because what happened after is damned interesting. But it's also a pacing killer, and only somewhat redeemed by the portrayal of the end of Wyatt's and Doc's friendship.

The other thing about the movie that harms it, in my judgment, is the look of it. The costuming is accurate, possibly for the first time in an Earp movie. But the cinematography is... uneven, is the best way I can put it. There are some scenes that are perfectly shot. And there are others that are overlit and look like a (high end) television show rather than a film, to me. (Some of this might also be due to film stock, I'm not sure.) And the overlighting of some scenes (and possibly the film stock) make the costumes look wrong, somehow. It just doesn't look like a movie (some scenes excepted, as noted). Compare it to other westerns around that same time. Unforgiven, Dances With Wolves, and Lawrence Kasdan's Wyatt Earp all look like films. Tombstone, at times, looks like a TV drama, or a lower-budget comedy send-up.

(This is another issue that may well have been caused or exacerbated by the chaotic circumstances of the production. I can easily imagine that, with all the pressure that was brought to bear, the mentality of "let's light the hell out of this scene, shoot it, get it in the can and move the hell on" took hold, and that's totally understandable.)

So, before we go on, I just want to make sure I am absolutely clear: I like and enjoy both of these movies, and think that both have some greatness in them.

I just think that both are too flawed to be considered true classics.

So why are modern reaction channels finding them to be classic?

There are probably several factors contributing to it. First, anyone's first reaction to something is going to be different from their long-term opinion after they've let a piece of art stew in their minds for a while. Some movies improve with reflection and life experience, many go the other direction. But first reaction, well, it can be very strong, but it's not necessarily where you end up overall.

Second, most movie reactors claim that they are watching these movies for the first time (and I tend to believe them, at least the ones I follow), or else tell you if they've seen something before, and explain why they're revisiting it. Not having seen a lot of movies, particularly ones that came out in your lifetime that you know to be considered classics, or at least quite good, suggests a certain lack of film background. If you've only seen a few dozen movies, that's less of a baseline for comparison than if you've seen hundreds, or thousands.

But I think that the above, and other reasons, are not the main thing that's causing this.

The reason these films are getting to be seen as classics is that Hollywood has forgotten how to tell a cinematic story competently. The better-than-average-but-flawed films of the '90s look like classics when compared to the garbage that's been passing for "good" the past decade, or more.

A couple of years ago, I went off on The Marvels and lamented how good it should have been, given the story materials it already had. But it seems to hold for everything made by Hollywood in the past decade or more. 

In the early 1990s, a routine summer release that got released to lukewarm reviews and vanished in a box office season of giants showed more craft, more care for basic storytelling, than today's quarter-billion tentpole releases.

The Rocketeer (a Disney release, no less!) hit theaters in the same summer as Terminator 2: Judgment Day and City Slickers and Robin Hood: Prince of Thieves. Those movies were blockbusters, while The Rocketeer only managed to make $46 million against a $35 million budget, meaning that it lost money (the break-even point would have been around $70 million). It got mixed reviews, some very positive, a number vaguely disappointed.

Look at it today, and it's like watching a master class in filmmaking. The Red Letter Media guys did a re:View on the movie several years ago, and Mike Stoklasa quite rightly went on at length about how absolutely solid the script is. Everything paid off is set up, everything set up is paid off, and there is basically nothing extraneous in the story. No "actor's workshop" scenes, no pointless digressions, no storytelling blind alleys. Every scene serves the story.

Is it a perfect movie? Gosh, no. Due to budgetary limitations, for a movie called The Rocketeer, there is very little rocketeering in it, for starters. (Some reviewers at the time dinged it for that, and they weren't wrong.) And while it is a perfectly competent superhero origin story, nothing about it transcends that.

But it didn't have to be.

What it is, is a solid, well-made entertainment. Wouldn't it be nice if we had those again?

Because we mostly don't. And that's why I think there is an overreaction, so to speak, to movies that are good, even with greatness in them, but which fall short of great. By the standards of what's out there, now, they're like water to a man in the desert.

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Here is the Table of Contents for an issue of Western Story Weekly from 1932.

Can you see what's funny and inspiring about it?

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The first three authors are all one author. Max Brand, Peter Henry Morland and George Owen Baxter were (just a few of the) pen names of Frederick Schiller Faust. That magnificent so-and-so was not only one of the best pulp writers, he wrote so stinking fast that he could take up more than half the issue of a weekly pulp, and do it on the regular.

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I generate a lot of AI art for potential book covers. Much of it will never get used, so I'm sharing things here that I have no plans for, under the Creative Commons Attribution-ShareAlike 4.0 (https://creativecommons.org/licenses/by-sa/4.0/ ) International License. One a day, every day, for as long as I feel like it.

(Cross-posted to Minds (https://www.minds.com/newsfeed/1591570775834365956 ).)

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"Where do you get your ideas?"

The other day I posted a meme on Minds. I've been making memes from quotes by genre authors about the value they found in genre writing, and this one got a question in the comments:

Reading and writing sci-fi feels like exploring endless universes. How do you come up with ideas for your own work?

Ignoring the AI-generated feel of the question, I gave a rather long-ish answer, and decided to revise and expand it for a wider audience. (If you go to the post, you'll see that the questioner responded with a wall o' text that reads an awful lot like the delusions of a schizophrenic. I am unsure if he's doing a bit, or genuinely delusional.)


Ideas are easy, it's writing the story and making it work that's hard. But here are a few ways to generate ideas for stories:

  • Mash together genres that don't naturally go together, and see what happens. There was an early 1990s HBO original movie called Cast A Deadly Spell that mixed together the hardboiled private eye archetype, the Lovecraftian mythos, and urban fantasy in general, and it's brilliant.
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    Though if you're going to do this, don't be boring about it and redo something everybody already knows, like Dumas or Walter Scott, find something obscure to launch from. James Grant wrote a lot of historical adventures, and very few remember him, as an example. I'm quite sure at least a few of them could be repurposed to a space opera setting, and the cruft (he wrote a lot of triple-decker novels) stripped away for a solid adventure story.

Another form of inspiration that seems to run more strongly in science fiction than anywhere else: writing a story (or series) to demonstrate how another SF author got something wrong (which follows from the fact that American science fiction has almost always been a conversation among authors, with ideas getting tossed back and forth all of the time).

  • Poul Anderson's short story "The Critique of Impure Reason" is a hilarious and brilliant roasting of Asimov's robot story "Reason", as well as an ode to pulp science fiction in general.
  • C.J. Cherryh was downright offended by Larry Niven's alien Kzinti being not only patriarchal, but literally only having the males be sentient, that she created her own matriachal cat-like race, the Hani, and wrote one of her best series, The Pride of Chanur and its sequels. (With the added bonus that the most alien character in those books is the sole human.)
  • My dear friend Sarah A. Hoyt has a book coming out this year that began as an idea when she was 14 and read Ursula LeGuin's prize-winning The Left Hand Of Darkness, and was furious because, as she puts it, "biology does not work like that!" No Man's Land is still being edited (I read it and gave her the editorial letter late last year, but the book is enormous, so it's taking time to make all the pieces fit and work together), but should be out by summer.

Ideas are easy to come up with. Original ideas that have never been done before, that's tougher. Original ideas that are good, and so intriguing that the reader will buy the book just to see how it plays out, even harder.

But nobody who writes fiction has any shortage of ideas. (Well, except William Gibson, maybe.) Ask any author if they need new ideas for stories and, unless they are blocked for some reason, they'll just laugh. Last I heard, Jim Butcher could easily write twenty more Harry Dresden books just on the ideas he had in a notebook ten-fifteen years ago. And that's not his only series, just his most successful. Larry Correia tosses off epic series of books seemingly as easily as breathing. (It's not that easy, but he makes it look so.) I myself have something like seventy folders in my Novels directory, and a fair number of those are for series, not one-offs.

But if these ideas for generating ideas aren't enough, go listen to John Cleese talk about creativity. (With lightbulb jokes.)

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All hook, no substance

I chanced to listen to the radio the other day, something I haven't done often in over twenty years. The radio in the car I was driving happened to be tuned to what used to be called an oldies station, but these days is kind of the same mush on every radio station—a blend of stuff from the '70s up to now, with recordings of the same "DJ" everybody probably hears across the country on some stations, because local broadcast radio is basically dead.

But that's a rant for another day.

As I drove, the unmistakable opening notes to a song I remembered fondly from my childhood started, and I thought something like "Man, I loved this, but I was a kid, rarely listened to the words, and can't even remember what the second or third verses might be." So I listened.

Turns out, there was good reason for that. The song doesn't go anywhere. There's the verse, the chorus, repeat, and done. It's literally three great hooks, some "deep" lines that don't add up to anything, and nothing more.

Now, the purpose of the song was to support a movie about a band, Eddie and the Cruisers. The song wasn't important, per se, to the movie except to have something cool, rocking, and distinctive for the band to play. Those hooks, that feel, was what was important, really. But as a song, it falls apart because it's not about anything, and the melody doesn't go anywhere.

In a way, the song is quite good for what it is supposed to be. It's supposed to be a minor hit from the early 1960s, pre-British Invasion. As that, it actually fits some standards of the time. Short. Emotional. Uncomplicated.

But even there, the shortest songs of the era had a feeling of going somewhere. "Stay (Just A Little Bit Longer)" by Maurice Williams & The Zodiacs is about a minute and a half, but even though it's static in a storytelling sense (it ends with the same plea that opens it), it has real emotional movement to it. "On the Dark Side" tries to do this with the (wonderful, if brief) sax solo.

This is why the song is a nostalgia piece, not something that new generations discover and embrace as their own, in spite of the cult status of the movie for which it was created.

This is a good thing to remember when writing a story (of any length), too. Yes, you need a great hook, something to grab the reader and make him think "Whoa, that's cool!" And if you can do three great hooks, that's even better. but you need more than just hooks. The story has to be about something, and has to have some kind of movement to it, even if you wind up right back at the beginning.

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Ephemeral
Even things that suck should be preserved

In August 2024, a new video game was released called Concord. Two weeks later, due to disastrous numbers, Playstation announced the game would be taken down, and all players would be fully refunded.

Why and how the game sucked, which it clearly did, is not important here. What is important is that it is, as far as I can tell, going to vanish from all human knowledge. The game, being an online sort of a thing, will cease to be, or at least, playing it will never be an option for anyone.

Something similar happened a year or two ago when Disney+ cancelled, then removed, the Willow series from its service. They did it for a tax write-off, but what they are doing is removing a creation, however awful, from the sum total of human endeavor.

This is not remotely Disney's first memory hole rodeo. The Song of the South has been locked away in their archives, the copyright renewed for the sole purpose of denying its availability to the public.

This deliberate vanishing of creations bothers me deeply.

Heck, I get grouchy about some pulp magazines from the 1900s, like (for example) issues of Railroad Man's Magazineapparently not being extant, meaning the world is missing out on early short stories by Johnston McCulley (and possibly even a serialized novel or two by him) and others. I still retain hope that Lon Chaney's film London after Midnight will turn up in an attic somewhere, because all we have are still images, and a loose remake from some years later. The fact that it was apparently not good is beside the point. It existed, and should be preserved. 

But the deliberate removal of a creation from human knowledge is another thing again. Those old pulps, and films, disappeared because of neglect. The idea that something can be disappeared by intention is haunting to me.

And not only to me. There are at least two novels about this idea.

Paul Auster's The Book of Illusions is an excellent book (don't hold Auster's NPR fan club, or his being an Important Author, against it) about a man who becomes obsessed with the life and work of a silent film comedian, Hector Mann, whose work disappeared for decades, until copies of his two-reel comedies began appearing anonymously in the mail to various university archives in the 1980s. His obsession leads him to discover what happened to Mann after his disappearance in 1928, and to learn of the existence of a list of films made, but never released, with tantalizing titles. He even gets to view one of them before... well, before what happens.

I've not read The Shadow of the Wind by Carlos Ruiz Zafón, and I should correct that. It's another "literary" book that may overcome its pretensions by sheer force of premise. A boy whose father owns a book shop takes him one day to the Cemetary of Forgotten Books, where he discovers a novel called The Shadow of the Wind by Julian Carax, and takes it home. It turns out to be the very last copy of that novel that is known to exist, and the author disappeared under mysterious circumstances. (And the implication, which might be wrong, is that the author made the books disappear when he did.)

Clearly, the idea of creative works being destroyed haunts the minds of creators, and not just me. 

There's a bit of a fine line I am willing to draw. I made attempts at being a screenwriter, years ago, and none of my screenplays remains extant. J. Michael Straczynski, creator of Babylon 5, destroys his notes and outlines so that all that remains available for anybody is the final, completed work. (He explicitly does this to make it difficult for academics to be able to impose their theories on his work after he is gone.) So: if there is a single creator, and they are destroying something never released to the world... it still makes me itchy (despite me being guilty of it myself), but I can sort of accept that.

But for a company like Disney to take completed work, released to the world (no matter how disastrously) and then vanish it for a tax write-off, of all things... that I cannot accept.

It would be better to allow the tax write-off, but instead of disappearance or destruction, encourage the company to release the unprofitable creation to the public domain. Would it not be better to release the Willow series on a Blu Ray set (without DRM), marked with a Creative Commons Zero license, and include the score on companion CDs within the set, also marked with the CC0 license, give them the write off, and let anyone who wants to make use of any and all of the assets as they see fit? I say it would. It goes against everything Disney currently stands for, but the law could be rewritten to encourage such an action.

And Concord? There I'm less sure how to go about it, since I'm less well versed in video games and how online, multiplayer games could be preserved and/or released to fans to remix. But I should think a similar thing could be done. Upload the source files to the Archive, maybe, and make the game engine public domain, too. Look at what's been done with the Unreal Engline, for example.

But there has to be a better path than destroying that which has been created. Has to be.

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