DJasonFleming
Movies • Books • Writing
Works in Progress: Jess Franco - The Pulp Is Personal
January 09, 2023
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Among my dozens of writing projects (the number alone is terrifying, because I can never possibly get them all done even without depression to contend with), there are four nonfiction books, all of them intended to be short enough to be monographs rather than comprehensive scholarly works. Two will be reactions to reading other nonfiction books (one is a reread, for me). The other two will be my personal takes on two filmmakers, both of whom are held to be "bad" by most people who are aware of their work.

This week, I'm telling you about Jess Franco: The Pulp Is Personal.

Jesús Franco Manera was a Spaniard who got involved in the Spanish film industry in his twenties, but started work as a director in his thirties. His first decade would be remarkable in any career — by the end of it, he had worked as a second unit director for Orson Welles, made a film praised quite highly by the elderly Fritz Lang, made the first Spanish-produced horror film, and worked with distinguished actors like Herbert Lom and Christopher Lee on multiple occasions.

But around 1970, Franco changed his career in several ways all at once. The rapid changes in the tenor of the times allowed him more and more to explore his erotic obsessions; and a successful experiment in making film with a small cast, virtually no crew, and in a limited timeframe set him on a path where he would often make eight feature films in a year, and in many years for the next two decades, ten or more films. He was not only directing, but often writing, producing, working the camera, acting in, scoring, and/or playing on the film score as a musician, and editing his films (the exact roles changing from film to film and as the fancy took him).

If you know me, this streak of independence obviously appeals to me. As one commentator put it, any time Franco had a choice between a big budget and creative freedom, he chose freedom. Whatever else there is to be said about the man and his work, I have to love that.

The angle I'm approaching his movies (the ones I have available to me, which is a limitation — my collection of twenty Blu Rays and thirteen DVDs comprises something like 15% of his IMDb filmography... but that gets complicated for reasons I go into in the book) from is one that I haven't seen any of the usual Franco experts explore as fully as I would like. Franco deliberately made "B" movies, and hated the idea of making "important" movies. Partly because of this inclination, he reveled in making movies that were informed by his knowledge of pulp fiction and comic books. Outside of the Marquis de Sade, the author he most frequently "adapted" was Edgar Wallace who, while technically not a pulp author, wrote books very much in the pulp mode. Franco also made a dozen or more noir-influenced private eye movies, and virtually all of film noir derives from American pulps. And while I can't document a direct influence, a few of his horror films have, for me, a taste of Lovecraftian influence. (Not a remote possibility: Lovecraft's work was published in French in the 1950s, and Franco was fluent in French and several other languages.)

If Raymond Chandler was, as Lawrence Block had it, a slumming angel, working in the pulps to try to create something good away from the eyes of the haughty intelligentsia, then Franco might be seen as a rancorous trickster, working in "crap" cinema so he could explore the ideas he wanted to, and work endless variations on them, without the critics deeming him important enough to bother with.

This book and the other director book (about which more later) scares me. I don't know how to write it. I have bits and pieces, and lots of ideas that tie into each other, but how to take what I feel in my head, and communicate it in comprehensible prose that doesn't repel everybody for its sheer pretentiousness, I have no idea.

(I might write about this on Locals at a later time, but the way my abstract thinking works is not like most people's thinking, as far as I can tell. Some people think in words, others think in pictures. My abstract thinking is closer to a Mondrian painting crossed with a lavalite lamp, and I have to take those ideas and connections, and find a way to make them clear to people outside of my head. Which is often not all that easy.)

There are also interesting parallels and contrasts between Franco and his hero, Orson Welles, which I'm not sure are within the purview of the book. Both worked outside "the system" for most of their lives. Both were perfectionsists, but in strikingly different ways. Both were intellectuals and highly intelligent men, who reveled in "low" art, and appreciated "high" art. (Welles held middlebrow art in disdain, and I'm unsure of Franco's position on it.) Both had side careers of a sort, Welles in magic and illusion, Franco in performing jazz.

But whether or not I include Welles as a compare-and-contrast figure in the book, Franco's insistence on doing "unimportant" movies in pulp genres like hard boiled private eye movies, monster movies, spy thrillers, and jungle adventure stories will be the main focus, and the way he obsessed over "trash" and cranked out interesting, deeply personal movies using "trash" as his toolset is one of my chief interests in him. (That and his continual maneuvering for artistic control and freedom.)

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Well, this is going to make the con a bit "interesting"...
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Inspiration

Here is the Table of Contents for an issue of Western Story Weekly from 1932.

Can you see what's funny and inspiring about it?

No?

The first three authors are all one author. Max Brand, Peter Henry Morland and George Owen Baxter were (just a few of the) pen names of Frederick Schiller Faust. That magnificent so-and-so was not only one of the best pulp writers, he wrote so stinking fast that he could take up more than half the issue of a weekly pulp, and do it on the regular.

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Free Culture Art

I generate a lot of AI art for potential book covers. Much of it will never get used, so I'm sharing things here that I have no plans for, under the Creative Commons Attribution-ShareAlike 4.0 (https://creativecommons.org/licenses/by-sa/4.0/ ) International License. One a day, every day, for as long as I feel like it.

(Cross-posted to Minds (https://www.minds.com/newsfeed/1591570775834365956 ).)

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Another example of why Hollywood is dying

Several years ago, Shout! Factory acquired the rights to all of Roger Corman's catalog, including his New World Pictures library.

Shout! Studios has made use of this to remake... Deathstalker.

Before I even get to my rant, problem number one is that the actor playing Deathstalker is sixty years old, and looks at least five years older. Sure, he's in great shape, and a skilled martial artist. But in no way is he believable as a warrior-barbarian, and he's a terrible choice for a lead in what they probably intend as a series, because he's only going to get older. (Unless they follow Deathstalker tradition and recast the lead role in every sequel.)

Deathstalker has no deep lore, no canon of stories or novels to adapt, just four cheesy original films which had little or no continuity, all shot in South America on the cheap to make cash from the coattails of Conan.

The only really appealing things in the original films are a plethora of unclad or scantily-clad ladies, and a certain doofy charm. This trailer lacks either. (Given the filmography of the director, the film itself may be a different matter.)

But getting a trash knockoff IP wrong in a remake isn't what set me off about this trailer.

It's the fact that they are remaking a trash IP, instead of adapting actual sword and sorcery literature. There is a lot of it, and some very good stuff is in the public domain. Even considering what's still in copyright, getting the film rights for quite a few good books or stories would not be expensive.

Gardner Fox wrote some highly entertaining Conan pastiches in his Kothar the Barbarian series, which were paperback originals, are in ebook now, and since Fox is long dead and not at all a household name, it seems likely that buying the film rights wouldn't be terribly expensive.

Henry Kuttner's excellent Elak of Atlantis stories are all in the public domain, so they would cost nothing in terms of rights. 

C. L. Moore's Jirel of Joiry is a female sword and sorcery protagonist, and all of those stories are public domain. 

The late, lamented Tanith Lee began her career with the astonishing s&s novel The Birthgrave, and it or her other early s&s books could probably be bought for a small (by Hollywood standards) price. 

Should I mention Fritz Leiber's Fafrhd and the Gray Mouser? Never adapted to my knowledge, some of the early stories are public domain, and the ones that are not should not be expensive to acquire.

And that's what set me off. There is an enormous amount of quality material that Hollywood could be adapting. Not just in sword & sorcery, but in science fiction, fantasy, and genre fiction in general. So many masters have had little or nothing adapted, the mines are rich in ore.

But no. If it's not Philip K. Dick, Frank Herbert, or something that's been remade and ripped off to death, Hollywood won't touch it. They either want to put their own stamp on things, twisting them all out of recognizeability, or just rehash a rehash that was rehashed a dozen times already.

 

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Classics, or Not?
Context matters in how you judge something

One way I blow off steam is watching people on Youtube react to movies. (Man, is the 21st Century weird, or what?) And one thing that has caused an itch at the back of my brain is that some people consider movies to be "classic" that... aren't.

Look, I understand that "classic" is what stands the test of time, and speaks to multiple generations, so there is a distinct possibility that I'm just a grumpy old man. Granted.

I further understand that, while I am a cinephile with a broader and deeper knowledge of the history of cinema than most people have, I also am blind to some things that are likely great. Akira Kurosawa (my vote for greatest filmmaker of all time) held that Andrei Tarkovsky was the greatest living director (before he died, obviously). I have bounced hard off of Tarkovsky's two science fiction films, though I have tried many times with each of them. I can see that there is serious intent there, skill and craftsmanship to kill for. But something about them eludes me, fails to draw me in. The fault in this case is all but certainly with me. (And watching cinephile video essays on his other movies does nothing to make me watch them, either.)

But I don't think that's operative in the examples I'm going to discuss here.

I felt when it came out, and still feel today, that Steven Spielberg's Jurassic Park is a mid-grade Spielberg movie. (Given his output of the last twenty years, you can argue it's maybe in the top one-third of his movies, to be fair. But just barely, if so.) There are things about it that are amazing. The special effects still hold up today, thirty-two years later. There are at least two sequences that rank at the very top of "this is what Spielberg can achieve when he really puts his mind to it".

But unlike, say, Jaws or Close Encounters of the Third Kind or Raiders of the Lost Ark, it is a seriously flawed movie. The story from the novel is not just simplified and condensed, it is dumbed down to the point of cartoonishness in spots.

Take Wayne Knight's disgruntled programmer character. If he announced "Hey, I'm the guy who's going to wreck the park for petty revenge" his course of action wouldn't have been any more obvious, and for the story to work, every single other character who meets him has to be too stupid to see that. (This is not Knight's fault; it's entirely on Spielberg and screenwriter David Koepp.)

Sam Neill's Alan Grant doesn't like kids. (A trait he did not have in the novel, but Spielberg will forever work his daddy issues into any story he can. And, honestly, it was not a terrible arc to give the character, on the face of it.) But his dislike of kids is so over the top and cartoonish that only Neill's performance keeps it from being a parody of such characters.

The scene that introduces Alan Grant as a paleontologist does this, too. There's a very Spielbergian sequence of shots of brushes uncovering fossilized bones, leading up to a grand reveal of a full velociraptor skeleton in stone, worthy of framing on a wall. (In interviews at the time of release, Spielberg said he felt it was important to include "the thrill of discovery" in the film.) Problem being that, well, it compresses down to a few cuts a process that would take weeks or months of painstaking work. Which the book showed by showcasing Grant uncovering a single fossilized bone carefully, painstakingly, and ensuring that it was preserved at each moment by meticulous care. Spielberg had the chops to do the scene as it was written in the book and make it just as wondrous as anything he has ever shot.

Instead, he dumbed it down.

All of this is not to say that the movie isn't entertaining: it is, wildly so. It has a great cast, some sequences that, again, rank with anything Spielberg has ever made. But as a piece of cinema and storytelling, it is so inferior to Jaws that there is no comparison. (For what it's worth, it is also inferior to the very next film Spielberg made, Schindler's List, and that's got nothing to do with subject matter and everything to do with execution.)

So, why do people view it as a classic? Put a pin in it, we'll get there.

Tombstone is a beloved movie, and there are many excellent reasons for that. First, and by far the foremost, is Val Kilmer's performance as Doc Holliday. It is one of the greatest screen performances, ever. If a movie can be a classic based on one performance, then everything else I have to say about it is pointless, because it qualifies.

And Tombstone has more going for it than just Kilmer. The entire cast is excellent, top to bottom; not one person phones it in, even if none of them can match Kilmer. (OK, I consider Dana Delany to be slightly miscast. But she doesn't do a bad job, at all.) It is also, and this is not even a close thing, the single most accurate-to-history film version of what happened in Tombstone with Wyatt Earp, Doc Holliday and the shoot out at the OK Corral.

That accuracy to history is, in a way, one of the things that keeps me from thinking it should rank as a classic. Because history is messy and doesn't follow the norms or structure of dramaturgy. And Tombstone the film suffers, partly, from a story structure that's lumpy and a bit of a mess. (I haven't read Kevin Jarre's screenplay, so I don't know if that's the source of the problem, or the rather excessive behind-the-scenes drama and problems were the cause, or some combination of both.) In a real sense, it's a credit to the film that the OK Corral shoot out isn't the climax, because what happened after is damned interesting. But it's also a pacing killer, and only somewhat redeemed by the portrayal of the end of Wyatt's and Doc's friendship.

The other thing about the movie that harms it, in my judgment, is the look of it. The costuming is accurate, possibly for the first time in an Earp movie. But the cinematography is... uneven, is the best way I can put it. There are some scenes that are perfectly shot. And there are others that are overlit and look like a (high end) television show rather than a film, to me. (Some of this might also be due to film stock, I'm not sure.) And the overlighting of some scenes (and possibly the film stock) make the costumes look wrong, somehow. It just doesn't look like a movie (some scenes excepted, as noted). Compare it to other westerns around that same time. Unforgiven, Dances With Wolves, and Lawrence Kasdan's Wyatt Earp all look like films. Tombstone, at times, looks like a TV drama, or a lower-budget comedy send-up.

(This is another issue that may well have been caused or exacerbated by the chaotic circumstances of the production. I can easily imagine that, with all the pressure that was brought to bear, the mentality of "let's light the hell out of this scene, shoot it, get it in the can and move the hell on" took hold, and that's totally understandable.)

So, before we go on, I just want to make sure I am absolutely clear: I like and enjoy both of these movies, and think that both have some greatness in them.

I just think that both are too flawed to be considered true classics.

So why are modern reaction channels finding them to be classic?

There are probably several factors contributing to it. First, anyone's first reaction to something is going to be different from their long-term opinion after they've let a piece of art stew in their minds for a while. Some movies improve with reflection and life experience, many go the other direction. But first reaction, well, it can be very strong, but it's not necessarily where you end up overall.

Second, most movie reactors claim that they are watching these movies for the first time (and I tend to believe them, at least the ones I follow), or else tell you if they've seen something before, and explain why they're revisiting it. Not having seen a lot of movies, particularly ones that came out in your lifetime that you know to be considered classics, or at least quite good, suggests a certain lack of film background. If you've only seen a few dozen movies, that's less of a baseline for comparison than if you've seen hundreds, or thousands.

But I think that the above, and other reasons, are not the main thing that's causing this.

The reason these films are getting to be seen as classics is that Hollywood has forgotten how to tell a cinematic story competently. The better-than-average-but-flawed films of the '90s look like classics when compared to the garbage that's been passing for "good" the past decade, or more.

A couple of years ago, I went off on The Marvels and lamented how good it should have been, given the story materials it already had. But it seems to hold for everything made by Hollywood in the past decade or more. 

In the early 1990s, a routine summer release that got released to lukewarm reviews and vanished in a box office season of giants showed more craft, more care for basic storytelling, than today's quarter-billion tentpole releases.

The Rocketeer (a Disney release, no less!) hit theaters in the same summer as Terminator 2: Judgment Day and City Slickers and Robin Hood: Prince of Thieves. Those movies were blockbusters, while The Rocketeer only managed to make $46 million against a $35 million budget, meaning that it lost money (the break-even point would have been around $70 million). It got mixed reviews, some very positive, a number vaguely disappointed.

Look at it today, and it's like watching a master class in filmmaking. The Red Letter Media guys did a re:View on the movie several years ago, and Mike Stoklasa quite rightly went on at length about how absolutely solid the script is. Everything paid off is set up, everything set up is paid off, and there is basically nothing extraneous in the story. No "actor's workshop" scenes, no pointless digressions, no storytelling blind alleys. Every scene serves the story.

Is it a perfect movie? Gosh, no. Due to budgetary limitations, for a movie called The Rocketeer, there is very little rocketeering in it, for starters. (Some reviewers at the time dinged it for that, and they weren't wrong.) And while it is a perfectly competent superhero origin story, nothing about it transcends that.

But it didn't have to be.

What it is, is a solid, well-made entertainment. Wouldn't it be nice if we had those again?

Because we mostly don't. And that's why I think there is an overreaction, so to speak, to movies that are good, even with greatness in them, but which fall short of great. By the standards of what's out there, now, they're like water to a man in the desert.

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"Where do you get your ideas?"

The other day I posted a meme on Minds. I've been making memes from quotes by genre authors about the value they found in genre writing, and this one got a question in the comments:

Reading and writing sci-fi feels like exploring endless universes. How do you come up with ideas for your own work?

Ignoring the AI-generated feel of the question, I gave a rather long-ish answer, and decided to revise and expand it for a wider audience. (If you go to the post, you'll see that the questioner responded with a wall o' text that reads an awful lot like the delusions of a schizophrenic. I am unsure if he's doing a bit, or genuinely delusional.)


Ideas are easy, it's writing the story and making it work that's hard. But here are a few ways to generate ideas for stories:

  • Mash together genres that don't naturally go together, and see what happens. There was an early 1990s HBO original movie called Cast A Deadly Spell that mixed together the hardboiled private eye archetype, the Lovecraftian mythos, and urban fantasy in general, and it's brilliant.
  • Take something that interests or bothers you, and play with it in your imagination. My novella Spring That Never Came started with reading a blog about a 1970s actress who had talent, but never found success, and ended up victim of a still-unsolved murder. That bothered me, and I took that, the 1970s Hollywood milieu, and another idea (or two) entirely, and made an urban fantasy that I'm still quite proud of.
  • Find a public domain story or novel that appeals to you, and use it as a springboard. SF writers do this all the time. Heinlein's Double Star is (partly) inspired by The Prisoner of Zenda. Alfred Bester's The Stars My Destination is a delirious, brilliant variation on The Count of Monte Cristo that aims far higher than Dumas's tale did, and hits the target. Asimov's Foundation stories famously began when he was pondering Gibbon's Decline and Fall of the Roman Empire.

    Though if you're going to do this, don't be boring about it and redo something everybody already knows, like Dumas or Walter Scott, find something obscure to launch from. James Grant wrote a lot of historical adventures, and very few remember him, as an example. I'm quite sure at least a few of them could be repurposed to a space opera setting, and the cruft (he wrote a lot of triple-decker novels) stripped away for a solid adventure story.

Another form of inspiration that seems to run more strongly in science fiction than anywhere else: writing a story (or series) to demonstrate how another SF author got something wrong (which follows from the fact that American science fiction has almost always been a conversation among authors, with ideas getting tossed back and forth all of the time).

  • Poul Anderson's short story "The Critique of Impure Reason" is a hilarious and brilliant roasting of Asimov's robot story "Reason", as well as an ode to pulp science fiction in general.
  • C.J. Cherryh was downright offended by Larry Niven's alien Kzinti being not only patriarchal, but literally only having the males be sentient, that she created her own matriachal cat-like race, the Hani, and wrote one of her best series, The Pride of Chanur and its sequels. (With the added bonus that the most alien character in those books is the sole human.)
  • My dear friend Sarah A. Hoyt has a book coming out this year that began as an idea when she was 14 and read Ursula LeGuin's prize-winning The Left Hand Of Darkness, and was furious because, as she puts it, "biology does not work like that!" No Man's Land is still being edited (I read it and gave her the editorial letter late last year, but the book is enormous, so it's taking time to make all the pieces fit and work together), but should be out by summer.

Ideas are easy to come up with. Original ideas that have never been done before, that's tougher. Original ideas that are good, and so intriguing that the reader will buy the book just to see how it plays out, even harder.

But nobody who writes fiction has any shortage of ideas. (Well, except William Gibson, maybe.) Ask any author if they need new ideas for stories and, unless they are blocked for some reason, they'll just laugh. Last I heard, Jim Butcher could easily write twenty more Harry Dresden books just on the ideas he had in a notebook ten-fifteen years ago. And that's not his only series, just his most successful. Larry Correia tosses off epic series of books seemingly as easily as breathing. (It's not that easy, but he makes it look so.) I myself have something like seventy folders in my Novels directory, and a fair number of those are for series, not one-offs.

But if these ideas for generating ideas aren't enough, go listen to John Cleese talk about creativity. (With lightbulb jokes.)

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